Musique Savante™

Summer 2009

News Issue No. 5

In This Issue

·    Hi from Musique Savante

·    Inventing a Music Game:  Chap. 5

·    One More Thing

·    Next Issue

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Hi from Musique Savante!                         

 

Summer is an interesting time of year for many of us American educators.  We and our students have a break from the normal routine, although many of us stay in a type of school mode.  Some of my students choose short term music camps to meet more music-loving kids and to gain additional skills.  Some of my colleagues choose to teach those camps and for them I’m grateful because my students always come back to me as better musicians.

Whatever you have chosen for your summer activity, I hope it has been  refreshing.

For the game players among you, Issue no. 4 of the Musique Savante Newsletter discussed the costs involved in protecting the games you invent.  Issue no. 5 lists some of the fees and regulations you may have to deal with.

 

One More Thing:

Thanks to Mary Craig Powell of Columbus, OH who said “Just want to tell you how very much my students and I are enjoying your music staff.  They beg a turn to wear it at group lessons......I use it at every group lesson.”  Mary and other teachers have been so kind to write to us, and we love to hear from you!  

 

 

Inventing a Music Game: or, Are You Crazy?

Chapter 5: Murder by Red Tape.

 

By this time, you’ve invested tons of time, lots of money, and perhaps sacrificed a hunk of your pride in pursuing your dream. Just when you think there’s a light at the end of the tunnel, there’s an ambush of red tape waiting for you.  Trust me, this is not for the fainthearted.

Here’s a partial checklist of forms to fill out, fees to pay, and other regulations:

a)     Will your business be a Corporation, Sole Proprietorship, or LLC (Limited Liability Corporation)?  You have to pay the state for this license.

b)    What licenses does the state require you to have, specific to WHERE you intend to do business?  So far I’ve needed to pay the state for two of these.  Even some friends at the Inventors Council didn’t know about the “delivery vendor” license. So either I’ll be paying too much in taxes, or they’re getting away with paying too little.  Also, make sure you know when to send the state info for these taxes every year.

c)     If your game needs a label, there are pages of US government regulations concerning what must and what must not be on that label!

I am not joking.  Some wonk made it his life’s work to make this label thing his crowning achievement.

d)     You must protect yourself, in writing, on the off chance that some child will try to insert your entire game down his esophagus. One of the testing phases for my game pieces involved putting curtain weights in them.  But a cursory search online put an end to that, when I discovered some kids had swallowed curtain weights that had been SEWN INSIDE of curtains, and gotten critically ill.

e)     Selling online, if you want to accept credit cards, requires a painful initiation  into a world in which everyone gets a piece of the action:

1)      Website:  If you’re not internet savvy, you must pay to have this created.

2)     Name Server:  You must pay a company whose computer has the capability to put your website on the internet. 

3)     Business Account:  You might need to have a business account with a bank.  This is a checking account with the name of the actual business on it.  Every bank has its own programs, and you might find one that has no fees until your business is successful.

4)     Merchant Account:  You must pay a company which is linked to the shopping cart on your website.  They get a percentage of every sale as well as an additional fee for every sale, and may also have a sign- up fee.

5)     Authorization Company:  This company verifies that the credit card which is used to buy your game actually has funds in it.  They get paid, too, either directly by you or from your merchant account fees.

 

On the plus side, I urge you to religiously keep a log of each and every place you travel to for meeting potential vendors, buying office supplies, and searching for just the right materials for your invention.  You can get a tax deduction for your mileage.  Believe me, it adds up!

 

 

Next Issue

In the next quarterly installment of the News will be Chapter 6: There’s Always a Way, which sums up the adventure of inventing.  I hope it will inspire you to re-read all 6 Chapters which you can access by clicking on “Past Issues” in the sidebar of this Newsletter. 

 

As always, if you have a humorous story about your students and “Toss-a-Tune,” or any other funny comment or situation involving your music students, send it to me at info@musiquesavante.com and I might be able to include it in future newsletters.

 

Until then, I wish you both rest and rejuvenation with all your activities.

 

Susan Kight, M.Mus.Ed.

www.musiquesavante.com

©Musique Savante, Summer 2009