Hi
from Musique Savante!
It’s
August and time to reminisce about the activities we enjoyed (or endured)
during the summer. I’m an
empty-nester, so unlike the years in which vacations and activities centered
around the children, this summer I methodically took one room at a time in
our home and started the process of cleaning, un-cluttering and
painting. After twenty six
years of marriage we have lots of clutter!
More
important than those domestic goals for me is to plan ahead for another
school year, choosing appropriate repertoire and theory lessons. I anticipate the smiles on the students’
faces as they get to try either something new or replay something familiar,
but with a new facet to it. I
hope that using Toss-a-Tune with your students provides that “something
new.”
Issue
no. 1 of the Musique Savante Newsletter touched on the basics of inventing a
music game, such as buying an inventor’s notebook, joining an
Inventor’s Council, keeping it simple and using non-disclosure
agreements. This issue contains
the next chapter which concerns prototypes.
One More
Thing:
Thanks
to Roxane Lee of Lee Piano Studio,
New
Milford
,
CT
who
said after receiving Toss-a-Tune, “My daughter and I played the game
last night and she didn’t want to stop playing.” That’s the goal: music games
that students don’t want to stop playing! You can read more about Roxane at www.leepianostudio.com.
Inventing a Music Game: or, Are You Crazy?
Chapter 2: Can’t you just make it for me?
In the Introduction and Chapter 1, I attempted to lay
the foundation for my walk through the world of inventing. Let me tell you about the next steps I
took, making the prototype.
I had home-made prototypes of 2 different games, and
wanted to choose which to pursue first. At a picnic for members of my church, I asked if anyone knew where I
could find companies that do this. I followed up a few suggestions until I settled on one project and one
company who would work with me.
Now, the world of prototypes is a mysterious one. Since I’m not a contractor and
don’t even have a left brain, my conversations with manufacturing
companies went something like this:
ME: I’d like you to make a prototype for me. Can I send you a confidentiality
agreement?
THEM: We
don’t do confidentiality agreements. You can trust us, though.
ME: No
thanks, but I appreciate you taking my call.
Or, if they’re happy to sign it-
ME: I’d like you to make a prototype for me. What do you need from me?
THEM: Send me your specifications.
ME: What are specifications?
See, I had to learn a new language, and how to convey
on paper exactly how to construct this thing. Companies do not want to be your
creative advisor, they just want to do the darn job. So, asking a manufacturer how he
thinks it ought to be done might not be taken well. This meant I had to work harder.
I created and sent specifications, paid $300 and a few
weeks later received “My Prototype!” At least I thought it was “the
one.” Little did I know
that over the next 2 years I would have a total of 10 prototypes.
Company number one declined to have any more
involvement with me because, they said, my game didn’t fit well with
the types of products they usually make.
After lots of searching, I eventually found a second
manufacturer. This was
great! After making several
changes myself to streamline the product, they made those changes, were
always happy to talk to me, and for $30.00 (that’s right, $270 less
than the first company!) made prototype number 4.
I continued to tweak the product, got input from
several music teachers about it, incorporated some of those ideas, and then
got a letter that my manufacturer was going bankrupt. They assured me that the new owner
would work with me. Right. That lasted for a few weeks until the
next letter came, declining further work because, you guessed it, my game
didn’t fit well with the types of products they wanted to make.
Back to searching the internet. I found manufacturer number three
literally down the road from my town. This made it so much easier to continue working and
brainstorming. I made more models
from home, and they made prototypes 8, 9 and 10, each for $25.00. I think we’re finally done.
Next Issue
In the next quarterly installment of the News will be Chapter
3: What You See is What You Get.
As always, if you have a humorous story about your students
and “Toss-a-Tune,” or any other funny comment or situation
involving your music students, send it to me at info@musiquesavante.com and I might be able to
include it in future newsletters.
Until then, I wish you success with end-of-summer activities.
Susan Kight, M.Mus.Ed.
www.musiquesavante.com
©Musique Savante, August 2008
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